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                     Feats! The what and why!

Feats will make or break your character.  In fact the feats will define what type of character you have and how effective you are.  I will try to go through each one as well as why it makes for a better DPS CW.  Lets get started!

 

Heroic Feats

 

Tier 1

Toughness -  Gain 3/6/9% more hp.  This helps our cw stay alive.  After all a dead CW does no DPS.  2/5

Weapon Mastery - Increases your Critical Chance by 1/2/3%.  This build focuses on crit chance.   3/3

Tier 2

Wizard’s Wrath - Your AoE powers deal 1/2/3% more damage.  Most of our powers are aoe so this buffs a bit.  2/3

Tier 3

Fight On - Encounter cooldowns reduced by 10%.  This is great when used with spell twisting as it equals a 40% faster cooldown rate for our encounters.  That means we can use them faster and more often, which means more dps. 5/5

Blighting Power - Cold powers deal 6% more damage to targets that are affected by chill.  All targets are affected by chill so this means 6% dps boost.  3/3

Tier 4

Learned Spellcaster - Increases the amount of bonus damage Intelligence gives you by 1/2/3/4/5%.  Our main stat is Intelligence so we want all that this can give. 5/5

 

Paragon Feats Thaumaturge

 

Malevolent Surge - When you kill a foe you gain 1/2/3/4/5% more damage.   This helps since you will be clearing a ton of trash mobs.  5/5

Tempest Magic - When your target is below 30% max Hit Points you deal an additional 1/2/3/4/5% damage. Helps get that final little amount to kill your targets.  5/5

Elemental Reinforcement - When you cast a Fire, Arcane, Cold or Lightning power you gain 1/2/3/4/5% increased damage.  This is all of our powers so you gain 5% dps.  5/5

Elemental Empowerment - 15% chance to apply creeping frost and deal 85% of weapon damage every 2 seconds.  This is much better than frozen power transfer.  You will never really reach the third strike of chilling cloud because you will be using the first or second strike in combination with spell twisting to cooldown your encounters faster.  Most times frozen power transfer will only ever result in a 5% dps boost which is not enough to make this a reliable skill.  5/5

Spell Twisting - Reduces cooldown rate of encounter powers by a full 30%.  Combined with Fight on we have a full 40% reduction in cooldown.  This means we can use our encounters more often and that means more dps.  5/5

Assailing Force - More dps for us.  1/1

 

Paragon Feats Opressor

 

Bitter Cold - Targets take 1/2/3/4/5% more damage for 6 seconds after being affected by chill. Everything is affected by chill so more damage.  5/5

Chilling Control - Sudden Storm now applies 1/2/3/4/5 stacks of chill.  If you are using icy veins all the targets around you will already have 5 stacks of chill so this skill doesnt really help us much, but we need something to get to the next level so we can have icy veins.  This is simple the best out of the 3 terrible choices.  I suppose you could go for stamina gain if you wanted.  I tend to stay away from things that repel enemies because many times it makes control and actually killing them difficult if everything is always bouncing around the dungeons.  5/5

Icy Veins - When you use an encounter power automatically apply 5 stacks of chill to all targets within 15 feet of you.  This with almost any other chill power means instant freeze.  5/5

 

If you are looking for information on Gearpowers, boons, rings, artifacts, race, stats or artifact gear click the word that correspondes with your search.

 

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